Trap
ContinuousEternal Soul
Archetype:
Dark Magician
View:
11180
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
Eternal Soul — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 48.5 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Floodgate/Control
Why it scores here
Eternal Soul is a Continuous Trap that gives Dark Magician monsters protection from opponent card effects and, once per turn, either Special Summons a Dark Magician from hand or GY or adds Dark Magic Attack or Thousand Knives from the Deck. Its value is a repeatable one-for-one search or revive for its own archetype, with a real drawback: if it leaves the field, all of your monsters are destroyed. The high 'average power index' of 93.8 on boards it appears in does not earn points, because the card is never tagged as starter, searched, material or payoff in those boards and all six sampled boards are Dark Magician lines. The score is held down by its trap speed, its one-sided protection, and the self-destruct clause.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Single copy in 343 of 400 decks and present in all 6 combo boards, but no searcher or starter route is recorded and it must be set and activated before its effects work (observed, inferred). |
| Combo & Conversion | 45 | Appears in 6 of 6 combo boards with a power index of 100 on the examples, yet it is never tagged as starter, searched or payoff, so its conversion role is unproven (observed, inferred). |
| Resource Economy | 55 | The once-per-turn effect is a 1-for-1 search or Special Summon from GY, which gives repeatable value; the leave-field destruction clause offsets it (verified, inferred). |
| Effect & Interaction | 45 | Protects Dark Magician monsters from opponent card effects only; it is not removal or negation, so the interaction is soft and one-sided (verified). |
| Material Utility | 5 | A Trap Card cannot be used as material, so this axis scores near zero (verified). |
| Resilience & Flexibility | 35 | A face-up Continuous Trap is exposed to backrow removal, and losing it destroys the board; no redundancy is recorded (verified, inferred). |
| Deck-Building Efficiency | 55 | One slot at 1 copy in most decks; no garnet or lock, but it is tied to the Dark Magician shell and its leave-field clause is a self-restriction (observed, inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Floodgate/Control. Intrinsic ≈ 44, Deck ≈ 48.5, Meta = provisional. Modifiers: Self-destruct on leave-field (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protects Dark Magician monsters from opponent card effects while face-up
- Once-per-turn search of Dark Magic Attack or Thousand Knives, or Special Summon of Dark Magician from hand or GY, gives repeatable value
- Near-universal inclusion in its own archetype, 400 of 400 sampled decks, with Dark Magician as partner in 98% of them
Weaknesses
- Leave-field clause destroys all your monsters, so it can be a liability if removed
- Trap speed: it must be set and activated before its effects work
- Protection is one-sided, covering only Dark Magician monsters
- Value is tied to the Dark Magician shell; the 46 distinct archetypes are mostly name collisions on 'Dark Magician'
Counters / choke points
- Backrow removal or destruction of this trap, which also triggers the leave-field destruction
- Opponent effects aimed at non-Dark Magician monsters, which this card does not protect
Best use
Protect Dark Magician monsters and provide repeatable search or Special Summon. Decks: Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: protection for Dark Magician monsters, the leave-field destruction, and the once-per-turn search or Special Summon; Trap Card, so it cannot be material; Single copy in 343 of 400 decks, with Dark Magician as partner in 98.2%
- Observed: Appears in 6 of 6 combo boards, with avg power index 93.8 (not role-tagged); Usage statistics show 100% inclusion in 3 archetypes and 66.7% in 3 others, with 1 copy typical; sample sizes are small
- Inferred: Search or revive is a 1-for-1 value engine, so resource economy is moderate; Protection and the self-destruct clause make it a soft floodgate that also carries self-risk; Set-then-activate timing limits accessibility
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence has no role tags (starter role, searched-for role, material role, payoff role all 0), so the role is not corroborated Combo sample is 6 boards, all Dark Magician deck data is conditioned on Dark Magician (400 of 400 decks run it), so inclusion is not evidence of general power The 'distinct archetypes: 46' count mostly reflects 'Dark Magician' name collisions across archetype IDs No searcher or material routes for the card are recorded in the evidence usage statistics sample is small (3-decks-or-fewer per archetype)






